
After you play the game for about a minute and start to understand the controls, and struggle to pass a single obstacle that would be simple in any other game, you’ve basically seen it all.

What you see is what you get in this case. While you play, the game’s developer, Bennett Foddy, comments over the gameplay, explaining why he decided to make this game the way he did, what inspired it, and his general feelings about progression in games as well as challenges in both entertainment and life. In Getting Over It you play as Diogenes - a reference to Greek mythology - who is a man sitting in a cauldron attempting to climb a very tall and convoluted mountain using nothing but a sledgehammer.

Let’s go over the basics for all those uninitiated.
